#region Using Statements
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion

namespace MyFirstXNAGame.Source.Sprites
{
    class Brick : Sprite
    {
        public Brick()
        {
            init();
            this.color = Color.White;
        }
        public override bool update(float xOrigin, float yOrigin, int width, int height, GameTime gameTime, ArrayList environment, Vector2 theOrigin)
        {
            bounds.Height = 32;
            bounds.Width = 32;
            return true;
        }
        public override Rectangle getBounds()
        {
            bounds.Height = texture.Height;
            bounds.Width = texture.Width;
            return bounds;
        }
        public override void onCollission(Sprite other)
        {
        }

        public void updateMomentum()
        {
        }

        public override void input()
        {
        }
        public override ArrayList getCollisionBox()
        {
            return getDefaultCollisionBox();
        }

    }
}
